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Dishonored 2 mouse acceleration
Dishonored 2 mouse acceleration








dishonored 2 mouse acceleration
  1. #Dishonored 2 mouse acceleration 1080p
  2. #Dishonored 2 mouse acceleration Pc
  3. #Dishonored 2 mouse acceleration series

This would have made the skill tree decisions a lot harder and more diverse.ĭefinitely picking this one up as soon as I get tired of BF1, which may be soon.

#Dishonored 2 mouse acceleration Pc

I have no problem with the game pushing a darker ending when the PC runs around killing guards or other neutral/good guys, but killing the evil assassins that were prevalent in the second half of the game should have had the exact opposite effect: stealthing them and leaving them alive should have INCREASED entropy. Yeah, I really disliked that part of it, especially given that it was so easy to fix even within the narrative.

dishonored 2 mouse acceleration

Meh, they made a dumb decision to tie the fundamental game play styles to the boring story so I just ignored most of that. The only downside of that is a decidedly dour ending. They've also been touting improvements to the ways you can approach combat in the sequel so hopefully it'll be even more fun. Just ignore all of the narrative "impact" it has and enjoy great gameplay. Good news: No need to play it stealthily! In fact, gunning and flinging yourself around was one of the funnest parts of the first game. I can't think of the last time that I had that as an option rather than a forced first chapter walkthrough thing.Īlso, the Corvo mask from the CE, despite being all plastic and faux leather, looks farking awesome.Īs a gamer who generally hates stealth games. Initial load was console level long but subsequent loads (from an SSD) were under 5 seconds.Īlso, it has a proper, separate, kind-of story, tutorial. A few drops here and there as data streams in but it rockets right back up.

#Dishonored 2 mouse acceleration 1080p

Getting a nearly rock-solid 60FPS on an RX480 with a 6700k 4.6 on Very High (though dynamic resolution is at 75 but if it dropped from 1080p at any point I couldn't tell). Considering I found less than half the collectibles, despite looking everywhere I could think of, and I know I shortcutted a couple of places at least, I'm quite happy to say that it feels like the game really wants to have that open, problem-solving focus of the original Thief series. I counted no less than a dozen different ways that I could have approached a half-dozen different things that I encountered within the chapter. Everything else was up to you reading the area and deciding what to do. You got a goal and a location marker floated in the direction of the goal. On top of that, the base goal was nebulous. I don't feel like the game wants to judge me when I kill (Emily even made a couple of positive leaning quips when I did so at the beginning of the chapter). So far, in the first chapter of D2, it feels like a proper Thief game. While combat was fun and really satisfying, it did (and, yes, I poo-pooed this concern the other day, sue me ) like that was the design goal. Dishonored was more similar than the Thief reboot in that respect but, much like the Thief reboot, it felt designed around stealth. Enter a location, receive a goal (sometimes specific, sometimes vague) and discover the myriad ways that you could navigate to and/or accomplish that goal.

#Dishonored 2 mouse acceleration series

While stealth was the core mechanic in Thief, and certainly the preferable way to play the games, the series wasn't about stealth. Now, I did like the Thief redebootquel-whateveritwas but it felt like a modern take on first-person stealth. Holy.the positive comparisons to Thief is most definitely not misplaced. I plan on doing a second stealth/pacifist playthrough as Corvo afterwards, once I've got a feel for the game and the areas. I'm doing my first run as Emily, happily murdering anybody standing in my way. It runs reasonably well on my i5-4690 with 8GB of ram and GTX-760 at medium-low settings- it auto-detected at medium for everything, but I've turned down shadows and anti-aliasing as it was notably slow in some areas(like 10 fps), and I'm debating turning down some more settings for a more consistently high framerate. On the downside, my computer struggles in some parts- I've been working on tweaking the graphics options somewhat (along with spending a half hour before realizing that "friction" was the mouse acceleration option that was driving me crazy). I made it through the first couple areas, and it feels like the world is way bigger and less linear than the first game.

dishonored 2 mouse acceleration

I assume that if you pick Corvo, you'll still get the outsider's mark removed and lose all your powers, but Emily gets turned to stone instead, and Corvo is captured.

dishonored 2 mouse acceleration

In the opening cinematic/storyline, the evil empress magically removes the outsider's mark in the throne room when Corvo starts blinking around and killing everyone, before turning him to stone.










Dishonored 2 mouse acceleration